It does however have mod support as well as the ability to run patches, cheats, and texture packs.Ĭompilation instructions for SM64 Port can be found in the link above directly in the readme. Since it hasn't been totally in sync with the official project it's not quite as refined as the other one. The sm64ex fork, on the other hand, was based on the leaked version of the SM64 Port code initially. It is primarily vanilla right now and lacks mod support and some other things. Render 96 updates the in game graphics so everything more closely resembles the CG artwork from the time of. Also has support for other mods and customizations. The difference between the two is that SM64 Port is the official project created originally by the developers. Ex has extra features, like in game options to customize controls, analog/mouse control for the camera, and an in game debug/cheat menu if you enable it. There currently exist two main projects up on GitHub: Check carefully for which version the codes are and if they are AR or Gecko.Ĭredits to darkludx for providing the "Hide HUD Display", "Zoom Out Camera", "Activate Cap Anywhere" and "Extended Draw Distance" codesĬredits to gamemasterplc for providing the "Widescreen Aspect Ratio Fix for 16:9", "Completed Save Files", "Remove Dark Filter", "Damage Taken", "Widescreen Aspect Ratio Fix", "Walk While Reading a Sign", "Optimized HUD", "Left-Aligned Textboxes" and "Super Hard Mode" codes.There is also information on the Discord server (link in sidebar) where you can also receive quick help. Improvements Through Action Replay or Gecko codesĪlmost every available version of Super Mario 64 for the virtual console (including the Multiplayer Edition) has his own Action Replay Codes and Gecko Codes. Get the Patcher64+ Tool (check download links) and patch some essentials improvements for optimal quality: "Remove Filter", "Extended Draw Distance", "16:9 Widescreen" and "60 FPS".Disable "Crop" if having issues going fullscreen (Graphics -> Advanced -> Misc).With the latest development build the DDS pack requires 2 GB additional RAM (4 GB for PNG pack).This option requires a fair bit amount of RAM, 8 GB should be enough. Enable "Prefetch Custom Textures" in Dolphin to load all textures at once to reduce stuttering.Enable "Load Custom Textures" in Dolphin (Graphics -> Advanced -> Utility).Place the texture pack folder folder (works for every official game region) in "C:\Users\UserName\Documents\Dolphin Emulator\Load\Textures".Custom texture pack folder name and multiple GameID's is supported since Dolphin 5.0-11744. DDS BC7 is supported since Dolphin 5.0-4894 and reduced RAM usage for DDS packs is supported since Dolphin 5.0-3506.Dolphin 5.0 and builds prior to that are not compatible. Download the latest official development or Ishiiruka build.It is recommended to use the DDS pack which is much faster. Download the latest DDS BC7 or PNG pack.Wing Mario Over the Rainbow -> Finished.Though Nintendo was quick to crack down on download links, the. The Princess's Secret Slide -> Finished In context: Earlier this year, a brave, anonymous PC user launched their own proper Mario 64 port for PC, without warning or fanfare.The French and German languages for the PAL version display the Course logo in English, still in HD. OP is talking about playing Star Road using the PC port, not through an emulator. You'll probably have to change the memory size from 4Mo to 8Mo in the settings. Other missing textures could be the Course logo, Main Menu, Ending and Buttons Icons. You can get Star Road here and Project 64 here (I don't know if it works on Mac). Set the texture cache to Safe, enable Prefetch Custom Textures or set the CPU Clock Override at 150% or higher if you are encountering flashing textures running Super Mario 64: 60 FPS v2. The intro demo and Mario Cam are broken in Super Mario 64: 60 FPS v2. This issue is not present in the official NTSC-U and PAL versions. Super Mario 64 Multiplayer V1.4.2 does not correctly display the controller button icons (when reading message boards). Supported Super Mario 64 versions: NTSC-U, PAL, 60 FPS v2 & Multiplayer V1.4.2 NTSC-J still works, but is not supported. Newer versions of WinRAR should work too. You might need to download 7-zip to unpack them. Both packs are packed in the 7-zip format. Both packs are optimized through optiPNG. Porting is done for now with 1.825 textures ported The aim is to make the texture pack look as vanilla-like as possible. Just about everything should be covered for the international version, including some mods here and there. So what is SM64 Reloaded? It is an unified ultra high definition texture pack designed for Dolphin (through the Virtual Console), GlideN64 (for use on Nintendo 64 emulators such as Project64) and the unofficial PC Port. Thanks to the efforts of GhostlyDark (who primarily maintains the texture pack) SM64 Reloaded is available for the Dolphin emulator.
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